add the tournament id

This commit is contained in:
ServerBP 2025-08-02 21:55:57 +02:00
parent 9bb0af358c
commit 8602b60b02
3 changed files with 8 additions and 8 deletions

8
package-lock.json generated
View file

@ -16,7 +16,7 @@
"d3": "^7.9.0",
"file-saver": "^2.0.5",
"marked": "^14.1.4",
"moons-ta-client": "^1.1.14",
"moons-ta-client": "^1.2.0",
"pako": "^2.1.0",
"prismjs": "^1.30.0",
"uuid": "^11.1.0",
@ -3235,9 +3235,9 @@
}
},
"node_modules/moons-ta-client": {
"version": "1.1.14",
"resolved": "https://registry.npmjs.org/moons-ta-client/-/moons-ta-client-1.1.14.tgz",
"integrity": "sha512-vHN0/j9qMj8GVgXaxkA/BXsCK5BybpqZ1xtl3Sz2a5zzjIOOUzKuXMRy4+/kpFnSn6R8QgkMmmNU+EorPRH9Eg==",
"version": "1.2.0",
"resolved": "https://registry.npmjs.org/moons-ta-client/-/moons-ta-client-1.2.0.tgz",
"integrity": "sha512-QB/rXVrA4/2JOybg1pVB1qVHH4n3ZbtbQuTi2VpC8+TQLDgOcpbqQE+GsEof6PD2/utIwau+e/qlJQm8bcE2Fw==",
"dependencies": {
"@protobuf-ts/plugin": "^2.6.0",
"events": "^3.3.0",

View file

@ -20,7 +20,7 @@
"d3": "^7.9.0",
"file-saver": "^2.0.5",
"marked": "^14.1.4",
"moons-ta-client": "^1.1.14",
"moons-ta-client": "^1.2.0",
"pako": "^2.1.0",
"prismjs": "^1.30.0",
"uuid": "^11.1.0",

View file

@ -509,7 +509,7 @@
activeSongPlayers.add(`${playerGuid}-${levelId.toLowerCase()}`);
});
const response = await client.playSong(currentSong, playingPlayerIds);
const response = await client.playSong(tournamentGuid, currentSong, playingPlayerIds);
console.log('startMap', response);
}
@ -519,7 +519,7 @@
}
async function sendPlayersBackToMenu() {
const backToMenuResponse = await client.returnToMenu(matchPlayers.filter(x => x.playState == User_PlayStates.InGame).map(x => x.guid));
const backToMenuResponse = await client.returnToMenu(tournamentGuid, matchPlayers.filter(x => x.playState == User_PlayStates.InGame).map(x => x.guid));
console.log("Sent players back to menu!", backToMenuResponse)
}
@ -775,7 +775,7 @@
loadingSongForPlayers = true;
const matchResponse = await client.setMatchMap(tournamentGuid, matchGuid, map.taData);
if(matchResponse.type == Response_ResponseType.Fail) return;
const loadResponse = await client.loadSong(map.taData.gameplayParameters!.beatmap!.levelId.toUpperCase().replace('CUSTOM_LEVEL_', 'custom_level_'), playingPlayerIds, 3 * 60 * 1000);
const loadResponse = await client.loadSong(tournamentGuid, map.taData.gameplayParameters!.beatmap!.levelId.toUpperCase().replace('CUSTOM_LEVEL_', 'custom_level_'), playingPlayerIds, 3 * 60 * 1000);
failedToLoadSongForPlayers = false;
const failedLoads = loadResponse.filter(x => x.response.type == Response_ResponseType.Fail);