{poolName} Maps
{#if !error && !isLoading}
{/if}
Maps in this Pool
Loading maps data...
{error}
No maps have been added to this pool yet
{#each maps as map}
{/each}
{/if}
{map.taData.gameplayParameters?.beatmap?.name}
{#if map.taData.gameplayParameters?.beatmap?.difficulty}
{MapDifficulty[map.taData.gameplayParameters?.beatmap?.difficulty]}
{/if}