ShyyTAUI/src/lib/components/modules/PreviouslyPlayedSongs.svelte

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19 KiB
Svelte

<script lang="ts">
import { createEventDispatcher } from 'svelte';
import { type Map, GameplayModifiers_GameOptions, Push_SongFinished, RealtimeScore } from 'moons-ta-client';
import type { BeatSaverMap } from '$lib/services/beatsaver.js';
interface ScoreWithAccuracy extends Push_SongFinished {
accuracy: number;
}
interface PreviousResults {
taData: Map;
beatsaverData: BeatSaverMap;
scores: ScoreWithAccuracy[];
completionType: 'Completed' | 'Still Awaiting Scores' | 'Exited To Menu';
}
export let maps: PreviousResults[] = [];
$: maps = maps.map(map => {
const newScores = map.scores.map(score => {
const accuracy = calculateAccuracy(score, map);
return {
...score,
accuracy: parseFloat(accuracy)
} as ScoreWithAccuracy;
});
map.scores = newScores;
return map;
});
const dispatch = createEventDispatcher();
enum MapDifficulty {
"Easy" = 0,
"Normal" = 1,
"Hard" = 2,
"Expert" = 3,
"ExpertPlus" = 4,
}
const modifierNameMap: Record<number, string> = {
[GameplayModifiers_GameOptions.None]: "",
[GameplayModifiers_GameOptions.NoFail]: "No Fail",
[GameplayModifiers_GameOptions.NoBombs]: "No Bombs",
[GameplayModifiers_GameOptions.NoArrows]: "No Arrows",
[GameplayModifiers_GameOptions.NoObstacles]: "No Walls",
[GameplayModifiers_GameOptions.SlowSong]: "Slower Song",
[GameplayModifiers_GameOptions.InstaFail]: "One Life",
[GameplayModifiers_GameOptions.FailOnClash]: "Fail on Clash",
[GameplayModifiers_GameOptions.BatteryEnergy]: "Four Lives",
[GameplayModifiers_GameOptions.FastNotes]: "Fast Notes",
[GameplayModifiers_GameOptions.FastSong]: "Faster Song",
[GameplayModifiers_GameOptions.DisappearingArrows]: "Disappearing Arrows",
[GameplayModifiers_GameOptions.GhostNotes]: "Ghost Notes",
[GameplayModifiers_GameOptions.DemoNoFail]: "Demo No Fail",
[GameplayModifiers_GameOptions.DemoNoObstacles]: "Demo No Obstacles",
[GameplayModifiers_GameOptions.StrictAngles]: "Strict Angles",
[GameplayModifiers_GameOptions.ProMode]: "Pro Mode",
[GameplayModifiers_GameOptions.ZenMode]: "Zen Mode",
[GameplayModifiers_GameOptions.SmallCubes]: "Small Notes",
[GameplayModifiers_GameOptions.SuperFastSong]: "Super Fast Song"
};
function handleRemoveFromHistory(map: PreviousResults) {
dispatch('removeFromHistory', { map });
}
function handleAddBackToQueue(map: PreviousResults) {
dispatch('addBackToQueue', { map });
}
function handleCopyScores(map: PreviousResults) {
const mapName = map.beatsaverData.name || 'Unknown Song';
const artist = map.beatsaverData.metadata?.songAuthorName || 'Unknown Artist';
const difficulty = getDifficultyName(map.taData.gameplayParameters?.beatmap?.difficulty || 0);
let discordMessage = `**${mapName}** by ${artist}\n`;
discordMessage += `**Difficulty:** ${difficulty}\n\n`;
// Sort scores by total score (descending)
const sortedScores = [...map.scores].sort((a, b) => b.score - a.score);
sortedScores.forEach((score, index) => {
const position = index + 1;
const positionText = position === 1 ? '1st' : position === 2 ? '2nd' : position === 3 ? '3rd' : `${position}th`;
const displayName = score.player?.name || score.player?.discordInfo?.username;
discordMessage += `**${positionText} ${displayName}**\n`;
discordMessage += `Score: ${score.score.toLocaleString()}\n`;
discordMessage += `Accuracy: ${score.accuracy.toFixed(2)}%\n`;
discordMessage += `Misses: ${score.misses} | Bad Cuts: ${score.badCuts}\n\n`;
});
navigator.clipboard.writeText(discordMessage).then(() => {
console.log('Scores copied to clipboard');
});
}
function handleShowDetails(map: PreviousResults) {
dispatch('showMapDetails', { map });
}
function getActiveModifiersCompact(gameplayModifiers: number): string[] {
const activeModifiers: string[] = [];
const values = Object.values(GameplayModifiers_GameOptions)
.filter((value): value is number =>
typeof value === 'number' &&
value !== GameplayModifiers_GameOptions.None &&
value > 0
)
.sort((a, b) => a - b);
for (const value of values) {
if ((gameplayModifiers & value) === value) {
const name = modifierNameMap[value];
if (name && name.trim() !== "") {
activeModifiers.push(name);
}
}
}
return activeModifiers;
}
function getModifierArray(map: PreviousResults): string[] {
if (map.taData.gameplayParameters?.gameplayModifiers?.options == 0) {
return [];
}
return getActiveModifiersCompact(map.taData.gameplayParameters?.gameplayModifiers?.options || 0);
}
function getDifficultyName(difficulty: number): string {
return MapDifficulty[difficulty] || 'Unknown';
}
function formatTime(date: Date): string {
return date.toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' });
}
function getCompletionTypeClass(type: string): string {
switch (type) {
case 'Completed':
return 'completion-completed';
case 'Still Awaiting Scores':
return 'completion-awaiting';
case 'Exited To Menu':
return 'completion-exited';
default:
return 'completion-unknown';
}
}
function getCompletionTypeIcon(type: string): string {
switch (type) {
case 'Completed':
return 'check_circle';
case 'Still Awaiting Scores':
return 'schedule';
case 'Exited To Menu':
return 'exit_to_app';
default:
return 'help';
}
}
function getMaxScore(songInfo: BeatSaverMap, characteristic: string = "standard", difficulty: string): number {
const diff = maps.find(x => x.beatsaverData.versions[0].hash == songInfo.versions[0].hash)?.beatsaverData.versions[0].diffs.find(
(x) => ((characteristic.toLowerCase() !== 'expertplus' && characteristic.toLowerCase() !== 'expert+') ? x.characteristic.toLowerCase() === characteristic.toLowerCase() : (x.characteristic.toLowerCase() == 'expertplus' || x.characteristic.toLowerCase() == 'expert+')) && x.difficulty.toLowerCase() === difficulty.toLowerCase()
);
return diff?.maxScore ?? 0;
}
// Method to convert difficulty number to string
function getDifficultyAsString(difficulty: number): string {
return MapDifficulty[difficulty] || "ExpertPlus";
}
// Main accuracy calculation logic
function calculateAccuracy(score: Push_SongFinished, mapWithSongInfo: PreviousResults): string {
console.log(maps)
const maxScore = getMaxScore(
mapWithSongInfo.beatsaverData,
score.beatmap?.characteristic?.serializedName ?? "Standard",
getDifficultyAsString(score.beatmap?.difficulty ?? 4) || "ExpertPlus"
);
const accuracy = ((score.score / maxScore) * 100).toFixed(2);
return accuracy;
}
</script>
<div class="previously-played">
<div class="history-header">
<h3>Previously Played ({maps.length})</h3>
</div>
{#if maps.length === 0}
<div class="empty-state">
<span class="material-icons">history</span>
<p>No maps played yet</p>
<p class="empty-subtitle">Completed maps will appear here</p>
</div>
{:else}
<div class="maps-list">
{#each maps as map (map.taData.guid)}
<div class="map-card">
<div class="map-cover">
<img
src={map.beatsaverData.versions[0]?.coverURL || '/default-song-cover.png'}
alt="Map Cover"
/>
</div>
<div class="map-info">
<h4 class="map-title">{map.beatsaverData.name || 'Unknown Song'}</h4>
<p class="map-artist">{map.beatsaverData.metadata?.songAuthorName || 'Unknown Artist'}</p>
<div class="map-details">
<span class="difficulty-badge difficulty-{map.taData.gameplayParameters?.beatmap?.difficulty}">
{getDifficultyName(map.taData.gameplayParameters?.beatmap?.difficulty || 0)}
</span>
<span class="completion-tag {getCompletionTypeClass(map.completionType)}">
<span class="material-icons">{getCompletionTypeIcon(map.completionType)}</span>
{map.completionType}
</span>
{#if getModifierArray(map).length > 0}
<div class="modifiers">
{#each getModifierArray(map) as modifier}
<span class="modifier-tag">{modifier}</span>
{/each}
</div>
{/if}
</div>
<div class="score-summary">
{#if map.scores.length > 0}
{@const topScore = map.scores.reduce((max, score) => score.score > max.score ? score : max)}
<span class="top-score">
<span class="material-icons">emoji_events</span>
{topScore.player?.name || topScore.player?.discordInfo?.username}: {Number(topScore.tournamentId).toLocaleString()}
</span>
{/if}
</div>
</div>
<div class="map-actions">
<button
class="action-button details-button"
on:click={() => handleShowDetails(map)}
title="Show Details"
>
<span class="material-icons">info</span>
</button>
<button
class="action-button copy-scores"
on:click={() => handleCopyScores(map)}
title="Copy Scores to Clipboard"
>
<span class="material-icons">content_copy</span>
</button>
<button
class="action-button add-back"
on:click={() => handleAddBackToQueue(map)}
title="Add Back to Queue"
>
<span class="material-icons">add</span>
</button>
<button
class="action-button remove-history"
on:click={() => handleRemoveFromHistory(map)}
title="Remove from History"
>
<span class="material-icons">delete</span>
</button>
</div>
</div>
{/each}
</div>
{/if}
</div>
<style>
.previously-played {
background-color: var(--bg-secondary);
border-radius: 0.75rem;
padding: 1.5rem;
height: fit-content;
}
.history-header {
margin-bottom: 1.5rem;
}
.history-header h3 {
font-size: 1.25rem;
font-weight: 500;
margin: 0;
color: var(--text-primary);
}
.action-button {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.375rem;
border-radius: 0.375rem;
font-weight: 500;
cursor: pointer;
transition: all 0.2s ease;
border: none;
font-size: 0.875rem;
background-color: var(--bg-tertiary);
color: var(--text-primary);
}
.action-button.details-button:hover {
background-color: var(--accent-color);
color: white;
box-shadow: 0 0 10px var(--accent-glow);
}
.action-button.copy-scores:hover {
background-color: var(--bg-primary);
color: var(--accent-color);
}
.action-button.add-back:hover {
background-color: var(--accent-color);
color: white;
box-shadow: 0 0 10px var(--accent-glow);
}
.action-button.remove-history:hover {
background-color: var(--danger-color);
color: white;
box-shadow: 0 0 10px rgba(239, 68, 68, 0.3);
}
.empty-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 3rem 1rem;
color: var(--text-secondary);
gap: 0.75rem;
text-align: center;
}
.empty-state .material-icons {
font-size: 3rem;
opacity: 0.6;
color: var(--text-secondary);
}
.empty-state p {
margin: 0;
font-size: 1rem;
}
.empty-subtitle {
font-size: 0.875rem !important;
opacity: 0.8;
}
.maps-list {
display: flex;
flex-direction: column;
gap: 1rem;
max-height: 60vh;
overflow-y: auto;
}
.map-card {
display: flex;
align-items: center;
gap: 1rem;
padding: 1rem;
background-color: var(--bg-tertiary);
border-radius: 0.5rem;
transition: all 0.2s ease;
}
.map-card:hover {
background-color: var(--bg-primary);
transform: translateY(-1px);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
}
.map-cover {
width: 3rem;
height: 3rem;
border-radius: 0.375rem;
overflow: hidden;
flex-shrink: 0;
}
.map-cover img {
width: 100%;
height: 100%;
object-fit: cover;
}
.map-info {
flex: 1;
min-width: 0;
}
.map-title {
font-size: 1rem;
font-weight: 500;
margin: 0 0 0.25rem 0;
color: var(--text-primary);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.map-artist {
color: var(--text-secondary);
font-size: 0.875rem;
margin: 0 0 0.5rem 0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.map-details {
display: flex;
align-items: center;
gap: 0.5rem;
flex-wrap: wrap;
margin-bottom: 0.5rem;
}
.difficulty-badge {
padding: 0.125rem 0.5rem;
border-radius: 0.25rem;
font-size: 0.75rem;
font-weight: 500;
text-transform: uppercase;
letter-spacing: 0.025em;
}
.difficulty-0 { background-color: #10B981; color: white; } /* Easy - Green */
.difficulty-1 { background-color: #3B82F6; color: white; } /* Normal - Blue */
.difficulty-2 { background-color: #F59E0B; color: white; } /* Hard - Yellow */
.difficulty-3 { background-color: #EF4444; color: white; } /* Expert - Red */
.difficulty-4 { background-color: #8B5CF6; color: white; } /* Expert+ - Purple */
.played-time {
padding: 0.125rem 0.5rem;
background-color: rgba(156, 163, 175, 0.1);
color: var(--text-secondary);
border-radius: 0.25rem;
font-size: 0.75rem;
font-weight: 500;
}
.completion-tag {
display: flex;
align-items: center;
gap: 0.25rem;
padding: 0.125rem 0.5rem;
border-radius: 0.25rem;
font-size: 0.75rem;
font-weight: 500;
}
.completion-completed {
background-color: rgba(16, 185, 129, 0.1);
color: #10B981;
border: 1px solid rgba(16, 185, 129, 0.2);
}
.completion-awaiting {
background-color: rgba(245, 158, 11, 0.1);
color: #F59E0B;
border: 1px solid rgba(245, 158, 11, 0.2);
}
.completion-exited {
background-color: rgba(239, 68, 68, 0.1);
color: #EF4444;
border: 1px solid rgba(239, 68, 68, 0.2);
}
.completion-unknown {
background-color: rgba(156, 163, 175, 0.1);
color: var(--text-secondary);
border: 1px solid rgba(156, 163, 175, 0.2);
}
.completion-tag .material-icons {
font-size: 16px;
}
.modifiers {
display: flex;
gap: 0.25rem;
flex-wrap: wrap;
}
.modifier-tag {
padding: 0.125rem 0.375rem;
background-color: rgba(79, 70, 229, 0.1);
color: var(--accent-color);
border-radius: 0.25rem;
font-size: 0.625rem;
font-weight: 500;
border: 1px solid rgba(79, 70, 229, 0.2);
}
.score-summary {
font-size: 0.75rem;
color: var(--text-secondary);
}
.top-score {
display: flex;
align-items: center;
gap: 0.25rem;
background-color: rgba(251, 191, 36, 0.1);
color: #F59E0B;
padding: 0.25rem 0.5rem;
border-radius: 0.25rem;
font-weight: 500;
}
.top-score .material-icons {
font-size: 16px;
}
.map-actions {
display: flex;
gap: 0.5rem;
flex-shrink: 0;
}
.material-icons {
font-family: 'Material Icons';
font-weight: normal;
font-style: normal;
font-size: 20px;
line-height: 1;
letter-spacing: normal;
text-transform: none;
display: inline-block;
white-space: nowrap;
word-wrap: normal;
direction: ltr;
-webkit-font-feature-settings: 'liga';
-webkit-font-smoothing: antialiased;
}
/* Scrollbar Styling */
.maps-list::-webkit-scrollbar {
width: 0.375rem;
}
.maps-list::-webkit-scrollbar-track {
background: var(--bg-primary);
border-radius: 0.375rem;
}
.maps-list::-webkit-scrollbar-thumb {
background: var(--bg-tertiary);
border-radius: 0.375rem;
}
.maps-list::-webkit-scrollbar-thumb:hover {
background: var(--text-secondary);
}
/* Responsive Design */
@media (max-width: 768px) {
.map-card {
flex-direction: column;
text-align: center;
gap: 0.75rem;
}
.map-info {
text-align: center;
}
.map-title,
.map-artist {
white-space: normal;
overflow: visible;
text-overflow: unset;
}
.map-details {
justify-content: center;
}
.map-actions {
flex-wrap: wrap;
justify-content: center;
}
}
</style>